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Home » Sim Racing Product Guides » How To Use The Pimax Dream Air To Play iRacing
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I’ve previously tested and reviewed the Pimax Crystal Light and Super VR headsets, and have been very impressed. Their performance while sim racing really is above and beyond many other headsets. Now, Pimax have introduced the much more streamline Dream Air.
This newer VR headset is set to take on headsets such as Apple’s Vision Pro, with its incredibly lightweight and slimline design. However, it still packs a mighty punch, and incredible visual clarity thanks to its Micro-OLED displays and 8K resolution.
With this in mind, I’ve been testing the Pimax Dream Air with iRacing, allowing me to create this in-depth set up guide. I’ll run through how to get the Pimax Dream Air set up with iRacing correctly, as well as recommending specific settings to maximise your performance and graphics while sim racing.
Setting up the Pimax Dream Air with your PC is a relatively straight forward process. You do need to download the Pimax Play app which will be the centralised hub for changing settings and using your VR headset. So do that first before physically connecting your headset.
With all of those steps completed, your Pimax headset should start up and be shown in the Pimax Play software. You’ll also see the light on the front of the Dream Air come on.
Inside Pimax Play, you have a range of settings and options that you can change and tinker with. I’ll cover these a little later on in more detail, but the most important setting to change before trying to start iRacing is the IPD adjustment. This sets the distance between the lenses and is crucial to set up correctly.

To adjust the IPD in Pimax Play, head into the Device Settings tab from the home screen, then scroll down to the IPD adjustments. You can make any adjustments here by manually entering your IPD. You can measure this manually with a tape measure on your face, or use an app to measure it for you.
Also, before heading into iRacing, it is worth setting up the eye tracking feature in Pimax Play. This can be done by selecting the calibrate button from the device settings, then following the on screen prompts to correctly calbrate.
--- Article continues below --- Shop Sim Racing DiscountsThis eye tracking will let you use features such as Dynamic Foveated Rendering. This can be used with iRacing and will help improve performance by limiting the resolution of the areas of the display you aren’t looking at.
Now, with the Dream Air set up on your PC, its time to boot into iRacing and start joining the two puzzle pieces together. Thankfully, jumping into VR in iRacing is extremely easy. Follow the steps below;

Within Pimax Play there are a range of settings you can adjust. Some are more crucial than others, but I[‘m going to run through all of the settings below. If you’re in a rush to jump into iRacing, simply copy these settings and you should be good to start racing.
First up, setting up Dynamic Foveated Rendering and eye tracking is one of the most improtant settings. It’ll let you run iRacing at higher graphics settings by helpig performance. Follow the steps below to enable this feature correctly;
Below are the key Pimax Play settings to change. I haven’t included every setting, as many, especially in the Device settings can be left at default or do not affect our sim racing experience.
| Device | Refresh Rate | 72Hz |
| Device | Eye Tracking | On |
| General | OpenXR Runtime | Pimax OpenXR |
| Image / Performance | Image Quality | High |
| Image / Performance | Overlay Render Factor | 1.0 |
| Image / Performance | Quad View | Off |
| Image / Performance | Center Rendering | Off |
| Image / Performance | GPU Upscaling | None |
| Image / Performance | Sharpness | 0 |
If you aren’t tired of tinkering with settings, that good, because iRacing has even more settings to play around with. Below are my recommended settings in iRacing, that work great with the Pimax Dream Air using my RTX 4090.
One of the key features in iRacing to enable is the eye tracking as this will allow DFR to work. As mentioned earlier, Dynamic Foveated Rendering limits the detail of the graphics in areas where you are not looking. And this will lead to a significant boost in FPS performance.
As long as you ahve followed our instructions in the Pimax Dream Air settings above, there is only one setting you need to change in iRacing, and that is the allow eye tracing setting. Turn this on and DFR will start working right away.
| Setting | Driving | Replays |
|---|---|---|
| Performance | Custom | Custom |
| World Details | ||
| Sky and Clouds | Medium | High |
| Cars | High | High |
| Pit Objects | Low | High |
| Event | Medium | High |
| Grandstands | Low | High |
| Crowds | Low | High |
| Objects | Medium | High |
| Foliage | Medium | High |
| Two Pass Trees | On | On |
| High Quality Trees | On | Inherited |
| Your Car Details | ||
| Steering Wheel | Hands | Hands |
| Hide Obstructions | None | None |
| Headlight Details | Medium | — |
| Cockpit Mirrors Max | 0 | 0 |
| Higher Detail in Mirrors | Off | On |
| Headlights On Track in Mirrors | On | Inherited |
| Virtual Mirror | On | — |
| Virtual Mirror FOV | 110 | — |
| Other Cars Detail | ||
| Max Cars | 20 | — |
| Draw Cars | 40/20 | 40/20 |
| Draw Pits | 40/6 | 40/12 |
| Hide Car Numbers | Off | Inherited |
| Dynamic LOD | ||
| Dynamic LOD Frame Rate Threshold | 60 | 60 |
| Car LOD Behavior | Only Decrease | Only Decrease |
| World LOD Behavior | Only Decrease | Only Decrease |
| Image Quality | ||
| Shader Quality | Max | — |
| HDR | On | Inherited |
| Particles Details | High | High |
| Full Resolution | On | On |
| Shadow Maps | On | On |
| Object Self-Shadowing | On | On |
| Dynamic Objects | In Main View | In Main View |
| Night Shadow Maps | On | On |
| Walls | Off | Off |
| Shadowmap Filter | PCF4 | PCF4 |
| Number of Lights | 3 | 3 |
| Post-Processing Effects | ||
| Motion Blur | Off | Off |
| Car Camera Motion Blur | — | On |
| Broadcast Camera Motion Blur | — | On |
| Sharpening | Off | Off |
| SSAO | Off | Off |
| Distortion | Off | Off |
| Heat Haze | Off | Off |
| Depth Of Field Effect | — | Off |
| Replay Render Modes | — | Off |
| Screen Space Reflections | Off | High Rain |
| Dynamic Cubemaps | 0 | 0 |
| Fixed Cubemaps | 0 | 0 |
| Anti-Aliasing Method | MSAA | — |
| MSAA Samples | 4x | — |
| MSAA Filter | Sharp | — |
| Frame Rate | ||
| Limit Frame Rate | No Limit | — |
| Max Frames Per Second | 100 | — |
| NVIDIA Reflex | Disabled | — |
| Max Pre-Rendered Frames | 1 | — |
| VR | ||
| VR Mode | Foveated | |
| Percentage Resolution To Keep | 35% | |
| Inset Size Percentage | 40% | |
| Allow Eye Tracking | On | |
| Show Eye Tracking | Off | |
| 3D Screen Width | 120 | |
| 3D Screen Depth | 70 |

| VR Headset | Pimax Dream Air |
| Lens resolution | 3840*3552*2 |
| Price | From £1,542 |
| Where to buy | Buy from Pimax |
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Rich is the founder, F1 car setup creator and content writer for SimRacingSetups. With over a decade of experience as a graphic designer, marketing director, competitive sim racer and avid motorsport fan, Rich founded SimRacingSetup.com to share his passion and knowledge of sim racing and Formula 1 with other sim racers. Regularly writes for sim racing website SimRaceReviews.com
View all articles written by Rich
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