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Sim Racing Product Guides » How To Use MOZA Pit House – Tune Your Force Feedback
MOZA's Pit House software allows you to quickly and easily adjust your force feedback and wheel settings. Here is a complete guide on how to perfect your FFB with Pit House.
Moza Pit House is completely free to download and use, and is recommended if you own a Moza Racing product. You can download it directly from Moza’s website. Follow our how to guide below for download instructions and recommended settings to create the perfect force feedback setup.
Moza Pit House is a fantastic piece of software that is included with all Moza Racing products. There are instructions on how to download and install Moza Pit House in the quick start guide of your sim racing product. You can also follow the steps below to quickly and easily download and install Pit House.
When you first connect your Moza racing wheel and start up the Pit House software, your racing wheel will turn. This is the wheel base self-calibrating itself. If your wheel isn’t centred in the software, you can manually set the centre point.
The wheel centre is easily calibrated in Piut House. On the main screen, you will see the devices you have connected. As you turn your steering wheel, you will see the input that it is reading right above the image of your wheel.
Simply rotate your steering wheel to the centre point, and click the blue centre button. This will then choose that specific point as your wheel centre.
Once you have calibrated your racing wheel, you can move on to adjusting and perfecting your force feedback settings. There are a range of settings available and they are broken down into three categories;
The basic settings allow you to make some quick changes to your force feedback. These include sensitivity, strength and minimum steering angle.
The advanced settings give you a few more options to tweak. These include more complex settings such as torque limit, damping and friction.
Finally, the FFB effect equaliser allows you to fine-tune how strong the force feedback is across different frequencies. This allows you to increase or decrease certain areas of your force feedback such as kerb, ABS and grass forces.
Below I’ll take a closer look at each section of the force feedback settings, giving you an in-depth look at what each setting does. I’ll also recommend some settings throughout to help you improve your force feedback.
Pit House provides a selection of preset racing modes allowing you to quickly adjust multiple settings at once. These include GT, Performance, Formula, Kart, Drift and Rally.
By selecting one of these, a variety of force feedback settings will be automatically adjusted. This allows your racing wheel to closer reflect the force feedback of each of these different disciplines.
I would recommend leaving this setting alone, as it will adjust all force feedback settings, removing any fine-tuning you have already done.
Your steering angle sets your steering lock. This can be adjusted from 90 degrees up to 2000 degrees. This is personal preference and allows you to replicate the steering lock in different race cars. For example, a formula car has a steering lock of around 360 degrees, while road cars should be set to 1080.
Leaving this at 900 degrees is the best option to start with. As most racing games will either automatically adjust your steering lock, or allow you to set it in-game instead.
The road sensitivity is a 1-10 scale of how much you feel the road surface through your wheel. 10 will make the road feel stronger through your wheel, while 0 will eliminate all road feel.
This is best when set to a higher value such as 8 or 9. At higher values you can feel the road surface through the wheel base very well, picking up on small and subtle changes in the surface.
You can think of game force feedback intensity as a quick way to dial in the overall strength output of your Moza wheel. At 100% you will be feeling the full effect of the motor inside your Moza wheel base.
The lower you go with this, the less force feedback you will feel in-game. As the Moza R9 I have in the studio creates up to 9Nm of torque, I can keep this value close to 100%. If you have a stronger wheel base such as the R16 or R21, you may feel you need to lower this value in some situations.
The maximum speed of your steering wheel dictates how quickly the steering wheel will spin. This comes into effect when you are experiencing counter steer and is very prevalent when drifting.
By increasing the maximum speed, you will notice that your steering wheel will spin at faster speeds during these moments.
I would recommend keeping this value below 50% unless you are drifting. I have mine set at 45% which feels about right.
The back-to-centre strength will dictate how strong the self-centring effect is on your racing wheel. High values will increase the strength at which the wheel returns to a centre position.
I keep this value set to 0%, as I allow the racing sim to handle this setting.
Your mechanical damping will adjust how stiff the steering wheel feels at speed. It essentially stabilises and stiffens up your steering wheel when you are turning at higher speeds.
This gives your steering wheel realistic weight when applying steering inputs. It creates a more stable steering wheel, that isn’t rotating too quickly for you to apply precise inputs.
If you set this value too high, you’ll find your steering wheel feels too heavy at speed, a feeling that isn’t natural. Too low, and your wheel will feel skittish and lightweight.
I find a good balance is around the 40-60% mark for most racing sims.
The advanced settings available in Moza Pit House allow you to set up some more complex features of your racing wheel. I would recommend venturing into here to adjust a few settings, as none of the settings here are too scary.
The reversal setting will simply reverse your force feedback. Some, but not many racing games will require reversed force feedback. If your wheel feels strange when you go out on track, try enabling this option. But in most scenarios, this should be set to off.
The maximum torque output will limit the overall torque strength created. This will lower the maximum output down from your wheel bases maximum. With the 9Nm R9 wheel base, for example, 50% here will limit it to just 4.5Nm of torque, and never stronger. This works alongside the game force feedback intensity setting.
The hand off protection is a nice feature that will detect if you remove your hands. If your wheel does think your hands are removed from the wheel it will limit your steering wheel from shaking violently.
It is always good to have this setting enabled unless it is causing any conflict.
This setting simply turns the blue light on the front of your wheel base on or off.
The natural inertia can increase the feeling of weight in your steering wheel. Much like the mechanical damping in a way, however, natural inertia can boost the feeling of weight by up to 5 times. This will in turn make your steering wheel feel heavier.
I always leave this setting at 100%, never more. Then I can control the damping via the mechanical damping setting and in-game.
The mechanical friction setting will add the feeling of friction as you turn your wheel. This doesn’t work in the same way that natural inertia or mechanical damping does, as it isn’t defined by the speed you’re travelling.
Instead, the mechanical friction will be present at all times. This setting will make your wheel feel heavier at all stages by adding resistance to the steering motion.
I leave this setting relatively low, around 15-25%.
The speed-dependant damping affects how linear the mechanical damping is. At 100%, the mechanical damping at speed setting will be entirely linear. While moving away from 100% will affect that linearity curve.
I leave this set to 100% at almost all times.
This setting will affect the speed at which the speed-dependent damping kicks in. You can choose a specific speed value here. Of course, this setting should be adjusted to reflect the style of the car you are driving.
I leave this setting at around 100km/h while racing a Formula 1 car.
Once you are happy with your main force feedback settings, you can move over to the FFB effect equaliser. This is a really neat part of Pit House, where you can very visually adjust the percentage strength of the force feedback during different scenarios.
You adjust the strength of force feedback at certain frequencies by dragging individual values higher or lower. The higher you drag each value, the more force feedback strength will be applied at that certain frequency.
You won’t want to simply drag all value up towards 500% though as your force feedback will become extremely muddy, and hard to understand. Instead, try adjusting certain frequencies individually 10-20% at a time, then testing them in-game. This will allow you to get a good understanding of how the changes you’re making are affecting the force feedback in-game.
Understanding the FFB effect equalizer graph is pretty simple. You will see along the bottom of the graph individual frequencies. Directly above the graph in the same spots are descriptions of what each frequency affects in-game.
On the left of the graph, you’ll find your percentage values. This ranges from 0% up to 500%.
An example of how the FFB effect equaliser works. If you feel that you want to intensify the feeling of riding a kerb at low speed, you can increase the 10-15Hz frequency value. This will make this scenario feel more vivid in-game, while not directly affecting other forces you may feel.
The steering wheel settings page directly controls how your steering wheel behaves in-game. Here, you won’t be changing the force feedback settings, but how certain functions on the steering wheel act.
You can adjust the clutch modes, RPM indicators and more here.
If you have the GS Steering Wheel, you can also individual change up to 10 LEDs which make up the RPM indicator light.
These changes will adjust the colour and speed of each individual light, allowing you to customise how your steering wheel behaves and looks while racing.
Once you are happy with all of the settings you have input, you can save the preset. Once you click save, it will allow you to create a save file on your computer, with a custom name. You can create as many settings files as you require. I have a settings file for each individual racing sim. This allows me to quickly access and load up my wheel preset when jumping into a new racing sim.
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