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F1 24 » F1 24 How To Be Faster At Abu Dhabi (Track Guide)
Read or watch our F1 24 Abu Dhabi track guide to learn how to become faster at the last track on the F1 calendar. Learn the best racing line throughout an entire lap of Abu Dhabi.
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The season finale of the 2024 Formula 1 season is Abu Dhabi, and this is a track that is substantially more enjoyable to drive in F1 24 thanks to a host of changes a few years ago.
This is a circuit which has a mixture of predominantly slow and medium-speed corners, with the final sector being pretty tricky to master. In this track guide of Abu Dhabi, I’m going to show you a complete lap of the track and break down all braking zones and the best racing line to maximise your performance.
To put your car at the top of the leaderboard around Abu Dhabi in F1 24, you’ll need a lap time of 1:20.770. To aim for a lap time in the top 5% of sim racers, you should be looking to put in a 1:22.300. An average player can lap the Abu Dhabi circuit in around 1:24.000.
Braking Point | Gear | Minimum speed |
---|---|---|
75 metres | 4 | 170 km/h |
Now lets kick off this track guide, and a lap of Abu Dhabi starts with a pretty fast left hander. You’ll want to approach on the right of the circuit, with your car positioned right over the outside kerb. There aren’t really any brake markers, so I like to watch the Rolex pit sign, and as it goes off screen hit the brakes.
You’ll want a really short stab of the brakes before releasing them, while shifting down to fifth and then fourth gear as you turn through the corner. You can get on the throttle early, just before the apex, while aiming to just clip or slightly miss the inside kerb.
The exit of turn 1 is possibly the trickiest part as you’ll want to use all of the kerb, but it has a wierd raised edge which can cause some instability. Try to position your right tyre right on the line between kerb and artifical grass, while accelerating in a straight line along the kerb.
Braking Point | Gear | Minimum speed |
---|---|---|
N/A | 5 | 250 km/h |
Keep your car positioned over the blue kerbing on the approach to turn 2, and turn in using a fast but smooth motion right after the artificial turf ends. The corner seuqnece of turns 2, 3 and 4 can all be taken flat, but try not to ride high on the kerb through the first turn.
Instead, just clip the turn 2 apex, and then smoothly roll your steering into turn 3, where you can cut the kerb much more aggressively. Follow the kerb all the way through the corner before straightening your steering and just touching the inside kerb of turn 4.
Braking Point | Gear | Minimum speed |
---|---|---|
60 metres | 3 | 115 km/h |
Aim your car towards the right side of the track on the approach to turn 5, and look to brake at the start of the kerb, around 60 meters. You can be aggressive on the approach kerbing to really maximise the track width.
Just as you shift down to fifth gear, start turning into the corner while trailing completely off the brake pedal and continuing to shift down to third gear by the apex. You can roll into the apex with no pedal input applied before starting to accelerate right around the green inside bollard.
Short shift if needed on the exit as the rear of your car can get a little loose, and ensure you use the entire width of the track through the exit to maximise your speed onto the long back straight.
Braking Point | Gear | Minimum speed |
---|---|---|
100 metres | 3 | 80 km/h |
This straight is a great place to try and overtake, or think about what you’re going to have for lunch, and remember to hit the DRS just under the P Zero bridge.
There is a weird kink in the straight, so you’ll want to drift towards the center of the track to be in the right place when the track narrows. Once again ride the outside kerb and start braking just before the kerb changes.
Brake hard and in a straight line while shifting down to third gear. Turn in towards the apex just after the yellow Pirelli track marking ends. You’ll want to trail brake heavily into this corner to allow you to brake as late as possible, and ensure you miss the apex kerb as its large and will throw you out of position.
Follow the first part of the corner tighter than normal, to be on the left side of the track before the second part of the chicane. You can accelerate between both corners and you shouldn’t need any more braking input for turn 7. Instead, throw the car to the right of the track and just clip this apex kerb.
Use a lot of the outside kerb on the exit as your goal is to straighten your car and start accelerating as quickly as possible. Its often easier to overtake down this next straight and into turn 9 as you get another helping of DRS.
Braking Point | Gear | Minimum speed |
---|---|---|
50 metres | 5 | 195 km/h |
This straight kinks to the left so follow the shortest route to the next corner and then drift over to the right of the track. You’ll want to look for the 50 meter braking board and hit the brakes just after that. You wont need much braking input as this is a much faster corner than before, and you can turn smoothly in towards the apex while braking.
Treat this as a double apex corner. Try to just clip the inside kerb initially, then drift slightly away from the kerb, before tightening your line slightly as the next part of the kerb starts. You can stay in fifth gear all the way around while accelerating towards turn 10.
Braking Point | Gear | Minimum speed |
---|---|---|
50 metres | 4 | 120 km/h |
This final sector is the trickiest part of the lap, and it all starts with the triple apex sequence of turns 10, 11 and 12. Cut turn 10 very tight while keeping the throttle pinned, and the same for turn 11. However, just as you round turn 11, immediately straighten your steering and move towards the left of the track. You’ll want to brake as you come away from the inside kerb trying to keep your steering as straight as possible.
As you hit the outside kerb, start releasing the brake and turning more towards the apex. Trail brake and shift down to fourth gear and as you cross the track and cut a lot of the inside kerb.
Braking Point | Gear | Minimum speed |
---|---|---|
N/A | 4 | 150 km/h |
You won’t have a chance to move to the right of the track before turn 13, instead, quickly switch your steering to the left while lifting off the throttle, but don’t use any additional brake.
Clip the inside kerb of this off-camber corner and drift right out wide to the right side of the track. Keep left-hand steering lock applied while continuing through turn 14, where, again, you’ll want to lift once more. Clip the apex and accelerate hard while ensuring you don’t Latifi yourself into the wall.
Braking Point | Gear | Minimum speed |
---|---|---|
50 metres | 4 | 120 km/h |
Turn 15 has been reprofiled and is much faster than before allowing you to carry maximum speed through this corner, riding over the inside kerb. Carry yourself out to the left of the track and apply about 60% brake pressure right after the pit entry line.
Trail brake while rotating into the apex and shifting down to fourth gear. Just miss the final apex and use a lot of the exit kerb to maximise your exit and round out a lap of Abu Dhabi.
Since the launch of F1 24 earlier in the year, there have been numerous tweaks to the handling and how car setups affect performance and stability. Things have changed in the car setup meta since our initial videos, and even though our original car setups are still fine, we can make them better.
Abu Dhabi is a track which is pretty high speed with a lot of stability required at the rear of the car, so for this reason I’ve changed our aero setup to be 34 at the front and 38 at the rear. This is a big switch from our early car setups, but rear stability through faster corners really helps during a long race.
For the transmission, I’ve kept things pretty normal with 80% on-throttle, 35% off throttle and 100% engine braking. Then set your camber and toe all the way left.
The suspension setup is another area where things have changed from early game car setups. The suspension setup itself remains pretty similar to before with 41 at the front and 10 at the rear.
The big change comes to the anti-roll bars, which I’ve set at 11 at the front and 21 at the rear. This is a complete switch from early setups, but when paired with an inverted wing setup, it really delivers on performance. This isn’t something that you can run at every track, but at fast circuits such as Abu Dhabi and Qatar for example, it works really well. Then for your ride height, go with 23 and 55.
Then, the brake setup remains very similar to before with 100% pressure and 54% bias. And maximum tyre pressures are still the way to go for the best longevity during races.
Check out our recommended Abu Dhabi car setup for F1 24.
Much like our other track guides, I’ve used Track Titan to analyse this lap, and they provided the throttle and brake telemetry that you’ve seen in this video.
You can analyse your laps in F1 24 using Track Titan, and it can be used on the console and PC versions of the game. I’ll leave a link in the description below to check out Track Titan, and they do have a free membership level to try it out.
We also have a discount code if you do wish to sign up, and that is SIMRACINGSETUP. This code will give you 50% off a Plus membership for three months. You can also use the code when signing up for a free membership to get unlimited laps for a month rather than the normal 50 laps.
➡️ Track Titan – https://www.tracktitan.io/
➡️ 50% Off Plus memberships with code – SIMRACINGSETUP
➡️ Unlimited 30 day trial – SIMRACINGSETUP
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Rich is the founder, F1 car setup creator and content writer for SimRacingSetups. With over a decade of experience as a graphic designer, marketing director, competitive sim racer and avid motorsport fan, Rich founded SimRacingSetup.com to share his passion and knowledge of sim racing and Formula 1 with other sim racers. Regularly writes for sim racing website SimRaceReviews.com
View all articles written by RichFind the latest sim racing car setups to always have the advantage on track, with the best ACC car setups, iRacing setups and F1 24 setups.
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