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F1 23 » F1 23 Realistic Camera Settings
In this guide, I'll show you the realistic camera settings for each car in F1 23. These settings aim to replicate the camera seen during the on board shots in a real-world Formula 1 race.
There are a few different camera angles in F1 23 which are great. The offset TV camera provides a realistic view that matches a TV broadcast, and the cockpit camera provides fantastic realism. Both of these are considered among the best camera angles in F1 23.
For those who want to realistically replicate what they see on TV while driving the new F1 23 game, the TV pod offset camera is the best choice. This camera angle aims to recreate the off-center view that we see at each race weekend.
In this guide, I’m going to run through the best camera settings for every car in F1 23 with the aim of getting the camera looking the same as it does on TV.
The great news is that for those who like to jump between different cars, you can set individual camera settings for each team. You can’t unfortunately set it for each driver, as in real-world Formula 1, there is sometimes a slight difference in the camera angle from driver to driver.
I would highly recommend watching the video below showing the best camera angle for every car in F1 23. In the video, I’ll run through each car and its individual settings. If you would rather set a single camera setting and leave it, continue reading as I’ll show you our global camera settings for the most realistic view.
As a quick disclaimer, its important to note that there is no way of fully replicating some of the camera angles seen on TV, simply due to the fisheye style camera that are in use on the cars. This can distort the picture, which is very hard to replicate in F1 23. However, these camera angles are as close as we can get in terms of angle and distance etc.
To set the individual camera settings for each car, you need to access the camera settings. This can be done from the pause menu, and then in camera customisation from the settings tabs. This will load you into the camera customisation menu where you have a few options.
The most important setting for when you want to change the camera angle for each car individually is the car-specific camera setting.
This will enable every car to be individually customised. It is important to turn this on and then leave it on to not risk losing your individual settings.
With this setting enabled, you will be able to run through each car in the edit camera settings tab and adjust the individual settings.
If you would much rather set one camera setting which will affect all cars in F1 23, you can disable this. Then you only have to set the camera settings once, and it will be applied to every car in the game.
If you do want just one single set of camera settings, the below is our recommendation. This will produce a realistic camera angle for every car in the game without having to manually update each car’s individual settings.
If you would rather sit directly behind the wheel and emulate what the real-world drivers see from the cockpit of a Formula 1 car, you can opt for the cockpit camera in F1 23.
This view won’t give you as much vision of what is happening around you, which is often why players use the T-cam view. But what it does do is add another layer of immersion.
The sensation of speed that you gain from using cockpit cam is pretty impressive, and you can become lost in a race, especially if sitting in a sim rig with a racing wheel in front of you.
We are seeing the new visor camera popping up more and more frequently in official Formula 1 broadcasts. This gives us a real sensation of the view that drivers actually have along with the vibration and sheer violence of trying to drive a Formula 1 car.
Replicating the visor cam view in F1 23 isn’t possible, as we can’t move the cockpit camera horizontally. Instead, it has to remain centered. This isn’t a bad thing, as driving in cockpit cam with the view off-centered would be incredibly difficult.
But what we can do is aim to replicate this visor cam viewpoint in every other way. We can replicate the distance from the steering wheel along with the height of the driver’s head.
Just a little warning, that accurately replicating the visor cam in F1 23 will sit you pretty close to the steering wheel, and unless you’re racing in VR or with an eye tracker, it can be hard to see anything around you.
But what I’ll do now, is suggest a couple of different settings for those who want ultra-realism, and those who want a semi-realistic view, but with a little more line of sight around the cockpit.
So to start with, let’s pull up a still image from a recent visor cam. This is from Charles Leclerc at the 2023 Monaco GP. There are a few things we want to note from this.
First, we’ll disregard the side on view, as we will always be centered in F1 23. But we can pay attention to the view out over the front of the car, along with how much of the front wheels we can see, and how much of the steering wheel we can see.
You can see that Leclerc has a view of the start of the nose of the car before it drops away, and he can see the top quarter or third of the tyres.
He can also see the very top of the brake ducts on the right wheel, although he can’t see the left brake duct at all. If this viewpoint was centered, he would likely just about be able to see the very top of the brake ducts.
Then, we can see that the entire steering wheel is in his view, although the bottom is being masked by the crash helmet. And that the halo is almost entirely out of view at the top of the screen. A final point to note is that Leclerc cannot see either mirror unless he turns his head, which will be the same in F1 23.
So moving into F1 23, we can take these notes and apply them in game to replicate this view as much as possible. First off, I’m going to aim to realistically replicate the view that we saw in the visor cam footage.
For many F1 23 players, this will be too close to the steering wheel, and limit the vision around the cockpit. But I want to provide realistic settings. Then, I’ll adjust the camera settings to open up the view a little bit, which will form our recommended cockpit cam settings.
But starting with the realistic view. I’ll show you the settings I’ve used on screen now. You can see that we have a very similar view to the visor cam. We can see the top quarter of the tyres, we can see out over the front of the car. The halo is almost hidden away at the top of the screen, and we can see most of the steering wheel.
This gets very close to replicating the visor cam, and what a real-world F1 driver can see. But the problem with this view is that I feel a bit close to the steering wheel, and I can’t see anything around me.
It is important to turn the look to apex up pretty high, as this will turn the camera towards the apex when turning into a corner. This lets your eye flow naturally into the turn as it would in real life.
Below are the recommended settings to realistically replicate the visor camera in F1 23 as much as possible. If you would like a bit more of a view around the cockpit, scroll down to our recommended cockpit cam settings.
Below are the settings that I would recommend for most people using cockpit cam. These give you a pretty realistic view in terms of line of sight and height of the camera. But they sit you a little further back in the car to allow you to see more of what is going on around you.
Next, I’m going to make some adjustments to the realistic settings to make the camera a bit easier to use in F1 23. These adjustments basically open up the view and let us see more of what is going on around us.
The main adjustment I’ve made here is to the field of view which I’ve set close to default. This lets us see more of what is happening around us, but will still keep the realism from the visor cam.
We can still see about the same amount of tyre, and the halo is still sitting high up on the screen. The other adjustments I’ve made are to reduce the look to apex setting. It isn’t required to be as high in this view as we can already see more of the corner.
I’ve also hidden the halo column. Now this will be a personal preference, but I’d recommend hiding it to really see what’s in front of you.
With this view, you’ll still have very limited view of your mirrors, and will only really see them if you’re running an ultrawide monitor, using VR or using an eye tracker.
You can assign an input on your racing wheel or controller to look around if you do want a bit more freedom over your view.
But that will round out these recommended camera settings for those who like to race F1 23 in cockpit camera. You can choose either of these settings based on your own preference, and how much realism you want to replicate.
Let me know in the comments which camera you’re using and which setting approach you took, ultra-realism or a slightly wider view.
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