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F1 23 » F1 23: How To Drive Without The Racing Line
The dynamic racing line in F1 23 is a very useful assist. It can quickly help you learn the fastest line through each corner. Follow these top tips to quickly disable the racing line in F1 23.
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You can turn off the racing line in F1 23 from the assists menu in the settings. There are a few options, either turn it off completely, adjust it from 2D to 3D or enable it just to appear for the braking zones into corners.
When talking about driver assists in F1 23, the dynamic racing line is one that we actually quite like. While other assists tend to focus on taking control away from the player, the dynamic racing line is an assist that helps players learn how to become faster in F1 23.
It is there to be used to learn the tracks, where to position your car and when to start braking into corners. All of this is very helpful information that can be hard to learn yourself without a reference.
With that said, turning the dynamic racing line off in F1 23 will increase your immersion by removing the racing line altogether. This will increase realism by not having a bright green and red line constantly on the track. In this guide, I’ll run through our top tips on how to learn a track quickly and disable the racing line.
The racing line is a useful assist that shows you exactly where to position your car on the track at all times. It also changes colour from green to orange to red which shows you when you should be braking and accelerating.
All of this is very useful information, although it is worth noting that sometimes the dynamic racing line assist will inform you to start braking a little too early. Meaning it is great to use while learning, but you can often become faster by braking after the racing line recommends to.
The three colours of the racing line are;
I’d always recommend turning off as many assists as you can as soon as you can in F1 23. Most assists will slow down your learning progress by taking away key control from you.
However, the dynamic racing line in F1 23 is completely different. It doesn’t adjust how your car behaves in any way and simply serves as a reference point. You can choose to ignore it if you like, or follow its guidance to learn the best places to position your car and when to start braking.
For this reason, I’d often recommend enabling the dynamic racing line the first time you visit a new track in F1 23. Tracks such as Jeddah and Miami are relatively new, meaning we haven’t had the years of practice to build up a good knowledge of these tracks. And then there are the new additions of Qatar and Las Vegas being added in F1 23.
A very quick way to learn a track is by using the racing line. So enabling it while practising is a very useful and good idea and something I’d highly recommend.
Once you start to feel comfortable with a track layout and the braking zones, you can turn off the racing line and use your knowledge to start to push the limits of pace, and improve your lap time.
Learning where to position your car on track at all times is the first key to being able to race without the racing line enabled in F1 23. This can be learnt by following the race line for a few laps, or by following other cars in a practice session.
Each corner around a track is unique, however, there is a rule of thumb that can be applied to almost every corner at every track.
That rule is that you should start on the outside of the track opposite the direction you are about to turn. Then cut across the track to the very inside point, before finally drifting back out wide to the outside on the corner exit.
This is almost always the fastest route through a corner. It will reduce the maximum steering angle which allows you to carry more speed, and it reduces the distance through the corner.
This approach can be applied at almost every corner, and if you are learning a track for the first time try to follow this. However, some corners such as quick chicanes or other technical corners may require a slightly unique approach.
After learning the correct racing line, the next step is to memorise the braking point for each corner. This is where the racing line comes in useful as it will start to teach you the correct place to start braking.
While driving with the dynamic racing line enabled, try to pay attention to items that are off the side of the track that can be used as reference points. These reference points are useful when you turn the racing line off, and can be used as a guide as to when to start braking.
For example, brake marker boards are incredibly useful. It may be that the ideal braking point happens just as you reach the 100 meter board. You’ll then know, every lap to start braking when you reach this brake marker.
Other items that can be used as a braking reference include kerbs, track markings or something that is just off to the side of the track such as a building or sign.
Picking up as many as these reference points as possible will help you stay consistent throughout a race. During a race, there is so much action happening and things to think about, it can be incredibly easy to miss a braking point at some stage.
Using brake references will give you a consistent reminder each corner over when to brake, and are invaluable during a long race.
The apex of any corner is defined as the inner most part of the corner. This is normally easy to spot as there will be an inside kerb.
At almost every corner, you should aim to get as close to the apex as possible as this will help reduce your corner angle. If you get close to the apex, it can mean you are travelling less distance through the corner compared to driving out wide.
Many corners have relatively flat kerbs on the apex that allow you to attack them. If this is the case, you can drive up and over the kerbs to really aggressively minimise the corner angle.
However, some tracks such as Monza and Hungary have aggressive kerbs that can disrupt your car. If this is the case, you will want to position your car so your inside wheel just touches the kerb, or gets as close as possible without actually touching it.
The last thing you’ll want to do is attack a high kerb which can force your car to become airborne and toss you across the track. With the underfloor-era of Formula 1 car, you can also damage your car if you hit a kerb too hard.
As mentioned above, the ideal racing line starts you on the outside of a turn, before cutting across to the inside and then back out wide again.
The reason this is the recommended racing line at most corners is that it straightens the turn as much as possible. The benefit of straightening a corner is that you don’t have to apply as much steering input.
This normally allows you to drive through at a higher speed. It also allows you to get on the power earlier as you accelerate out of the corner.
Using the tips above should help you learn to race without the dynamic racing line assist in F1 23. As mentioned, this is one of the more useful assists for improving your speed around a track and learning a new track. So don’t feel the need to rush to disable it.
If you can disable the racing line by the time you reach the race in a full Grand Prix weekend, then you’re progressing at a very good pace!
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There are a few different racing line settings you can use in F1 23. Each setting displays the racing line differently, and you can choose your preference. Change the racing line from the assists menu in F1 23’s main settings.
Once you know a track fairly well, you can disable the racing line and continue to learn the track manually. Use reference points around the track to remember when to brake and where to place your car.
The easiest way to learn the racing line in F1 23 is to use the racing line assist. Turn it on for a few laps, and then disable it once you have a good idea where the best racing line is.
Rich is the co-founder, and one of the main F1 setup creators and content writers for SimRacingSetups. With over a decade of experience as a graphic designer, marketing director, competitive sim racer and avid motorsport fan, Rich founded SimRacingSetup.com to share his passion and knowledge of sim racing and Formula 1 with other sim racers.
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