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F1 23 » F1 23 Car Setups: What’s Changing & What’s New?
With the launch of F1 23 getting closer, we're going to take a look into the new car setup options, and how car setups are different in F1 23 compared to last year's game.
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Some of the car setup options in F1 23 are slightly different compared to last year’s game. While the majority of car setup changes that you can make are the same, some have changed. We take a look at car setup changes in F1 23 in this guide.
Each time a new Codemasters F1 game comes out, the changes and improvements compared to the previous game are hotly anticipated. And that includes changes to how the cars drive, how they behave on track and how car setups affect the performance of your car.
In this guide, I’m going to take a look at the anticipated changes to car setups in F1 23. I’ll look at what changes have been made for this year’s Formula 1 game, and how this will impact car setups.
It’s worth noting that none of the changes below have been officially confirmed by Codemasters, however, all changes have a strong likelihood of being in the final release of F1 23.
The suspension geometry setup options have always been an area of debate, mainly due to how F1 22 and previous games labelled them.
In previous games, Codemasters labelled the most extreme amount of camber as the minimum, and the least amount of camber as the maximum value. This caused all sorts of confusion while discussing the camber setup, as it was essentially interpreted the incorrect way around.
In F1 23, Codemasters addressed this and fixed the labelling issue by switching the min and max values. Now, in F1 23, the higher angles of camber are now labelled as max which is much easier to understand. The values themselves for both front and rear camber remain unchanged at -2.5° and -3.5°.
There have been some small tweaks to the toe setup values. In F1 23 the front toe settings have been reduced so you can’t run as much front toe. The maximum front toe value in F1 23 is now 0.10°, which was reduced from 0.15° in F1 22.
The same has happened to the rear toe but to a more extreme amount. Rear toe values have changed from a maximum toe angle of 0.30° in F1 22 to a max of just 0.15° in F1 23.
While the overall setup options for your suspension in F1 23 haven’t changed, the values and how you can tune your suspension have changed. You now have much finer levels of control, and more incremental steps to choose from.
You still have the same options including front suspension, rear suspension, front and rear anti-roll bars, and front and rear ride height.
The values for each suspension option have been changed. The values for the front and rear suspension setup will now be from 1-41, with 1 being the softest suspension setting and 41 being the firmest.
This opens up the tuning for the suspension, allowing for more intricate setups. This is a very similar change to how Codemasters changed the aerodynamic setup last year, by giving more detailed control to setup creators.
The setup values for the front and rear anti-roll bar have also changed, with values from 1-21 now available. And the same changes have been made for the ride height with values from 30-50 with 30 being the lowest ride height you can run.
The changes to the brake pressure and brake bias setup are minimal, but there have been changes made. The main change is to the brake pressure which has had its minimum value of 50% in F1 22 changed to a minimum of 80% in F1 23.
This change makes sense as running 50% brake pressure would result in extremely long braking zones and not very efficient braking so was almost never used.
The other change is in how the car behaves according to its brake bias. In F1 22, it was commonplace to see car setups with 50% brake bias. This provided no penalty but instead resulted in the best performance.
In F1 23, you will no longer be able to use 50% brake bias without running the risk of locking up your rear brakes. This is much more realistic and will make F1 23 car setups become more realistic.
The tyre pressure setup in F1 23 remains very similar however, you can now change them with a finer level of detail. In previous F1 games including last year’s F1 22, you could only change your tyre pressure values by 0.3psi.
In F1 23, you will have more fine control and can change your tyre pressure values by 0.1psi. This gives setup creators slightly more freedom to create specific tyre setups for different tracks and scenarios.
The changes to car setups in F1 23 haven’t been overly dramatic. There are no new car setup values, just amendments to the values for a selection of setup options.
These won’t fundamentally affect how players and sim racers create car setups. But it does provide more detailed car setups to be created.
Most of the setup changes have been to add more increments between the minimum and maximum values. This will create more individualised car setups, with many setup creators running slightly different car setups due to the additional amount of values that can be set.
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Rich is the co-founder, and one of the main F1 setup creators and content writers for SimRacingSetups. With over a decade of experience as a graphic designer, marketing director, competitive sim racer and avid motorsport fan, Rich founded SimRacingSetup.com to share his passion and knowledge of sim racing and Formula 1 with other sim racers. Regularly writes for sim racing website SimRaceReviews.com
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