F1 25 MOZA Wheel Settings Used By Esports Drivers

View the actual wheel settings that pro Esports drivers use in F1 25 when using a MOZA Racing wheel. Includes setting recommendations for all MOZA wheels.

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Getting your MOZA Racing wheel dialed in for F1 25 isn’t rocket science, but it does require the right approach. The difference between mediocre settings and properly tuned force feedback is night and day—one feels disconnected and artificial, while the other puts you right in the cockpit of an F1 car.

I’ve spent time analyzing what the fastest sim racers are doing with their setups. The common thread? They all keep things simple. Their MOZA Racing wheel configurations focus on clarity over excessive force.

This guide walks through the essential force feedback settings for your MOZA Racing wheel in F1 25, covering both the in-game options and the MOZA Pit House software adjustments. I’ll explain what actually matters and which settings you can safely ignore.


Keep It Simple: The Core Philosophy Behind MOZA Racing Settings

Your MOZA Racing wheel’s job is to translate that information cleanly, not add layers of artificial enhancement on top. When you clip or over-amplify effects, you’re basically putting a filter between you and what’s actually happening on track.

Remember that F1 cars have power steering. These aren’t 1960s death traps with crazy heavy steering. The wheel shouldn’t require gym membership levels of force to turn. Modern F1 drivers aren’t fighting the wheel, they’re reading it.

Additionally, in real life racing, kerbs and off-track vibrations in a real F1 car mostly come through the chassis and your body, not the steering column. If your MOZA Racing wheel feels like a jackhammer over every kerb, something’s wrong with your settings.


Which MOZA Racing wheels can these F1 25 FFB settings be used with?

In this guide, I’m going to look at MOZA wheel settings as a whole, rather than providing individual settings for each different MOZA wheel. However, you can use these settings with any of MOZA’s extensive wheel lineup. You may just need to adjust the overall strength settings as you move up the performance range from the R5 and R9, through to the R21 and R25 Ultra.

The following wheels will all work nicely with these recommended F1 25 settings.

Racing WheelPriceCompatibility
MOZA R3 Bundle$359Xbox, PC
MOZA R5 Bundle$439PC Only
MOZA R9$349PC Only
MOZA R12$469PC Only
MOZA R21 Ultra$699PC Only
MOZA R25 Ultra$899PC Only

In-Game F1 25 Settings

Effect TypeValue
On-Track Effects0
Rumble Strip Effects0
Off-Track Effects0
Pit Stop Effects0

Effects

Those extra effects are unnecessary because your base force feedback strength already handles road texture and kerb feel just fine. Stacking more on top just clutters the information coming through your MOZA Racing wheel. The best Esports drivers have figured this out, they run all those artificial enhancements at zero across the board.

Set all of these in-game effects to zero.

F1 25 Jarno Opmeer Wheel Settings

Wheel Damper

  • Recommended: 0–3

The damper setting adds synthetic resistance to your MOZA Racing wheel. A handful of drivers like running it between 1-3 to give the wheel a bit more heft, but most fast drivers leave it completely off. Why? Because it keeps the feedback direct and unfiltered.

Here’s what matters: any damping you introduce is basically noise covering up the real force feedback data F1 25 is sending to your MOZA wheel. The more you add, the harder it becomes to read what’s actually happening with the car.


Max Wheel Rotation

  • Recommended: 300–360°

This one controls how your physical MOZA wheel rotation translates to the in-game steering angle.

Drop it below 360° and your inputs get amplified, turn your MOZA wheel 90 degrees in reality, and the game registers maybe 100 degrees. Some drivers prefer this because it makes the car react faster through corners without needing as much physical wheel rotation.

However, Moza Pit House is overriding this setting. Set your maximum steering angle within Moza.


Force Feedback Strength

This is where everything comes together.

Actual F1 steering systems generate somewhere between 10-15 Nm of torque. Your MOZA Racing wheel probably maxes out below that—and that’s perfectly fine. What you’re after is enough strength to feel precise detail without pushing your wheel past its limits.

When you crank the strength too high, you hit clipping, basically the game’s trying to send more force than your MOZA wheel can physically produce. When that happens, you lose information. The peaks get cut off, and suddenly you can’t tell the difference between important feedback cues anymore.

Vibration & Force Feedback Strength [In game]

Wheel BaseRecommended Strength
MOZA R3-R1280–100%
MOZA R16-R25 Ultra50-70%

Since F1 25 doesn’t give you a built-in clipping meter, here’s a workaround: fire up ACC, iRacing, or LMU, they all have clipping indicators. Dial in your MOZA Racing wheel strength in one of those sims until you find where clipping starts, then use that same ballpark strength back in F1 25. You can also tweak the in-game slider track-by-track to keep things consistent across different circuits.

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The golden rule with your MOZA wheel: light and detailed beats heavy and dead every time. You should be able to drive with a relaxed grip and catch slides instinctively. If you’re wrestling the wheel, your settings are working against you.


Moza Pit House Settings

Moza Pit House features about double the amount of settings as the Fanatec control panel, and this can be overwhelming at first. All of the settings below should be changed in Pit House.

🔄 Maximum Steering Angle

  • Recommended: 300–360°

In Moza software, this is called Maximum Steering Angle (similar to Fanatec’s Sensitivity). It controls the relationship between the physical wheel rotation and the in-game wheel rotation. For F1 25, lower the max angle if you want sharper steering.


💪 Soft Limit Stiffness

  • Recommended: Soft

Determines how hard the wheel resists when turning the wheel past the maximum steering angle set above. This is a personal preference: soft feels easier; hard lets you feel the full torque. Example: R3 wheel = 3.9 Nm


🛑 Soft Limit Strength

  • Recommended: OFF → the game stops sending force feedback at the limit.

When ON → force feedback continues at the limit, even if minimal. This usually doesn’t impact normal gameplay unless you hit the end stop often.


🎛️ Game Force Feedback Intensity

  • Recommended: 100%

Overall strength of game FFB. Keep at 100% for consistency. Instead lower the in game F1 25 setting.

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🔧 Max Torque Output Limit

  • Recommended: 100%. Adjusts the wheel torque output (50–100%).

Tip: Don’t lower below 100% unless you have a super strong wheel 15-20 Nm.


🔄 Force Feedback Reversal

  • Recommended: Off. Reverses FFB direction.

Don’t touch unless for much older games where FFB is reversed.


✋ Hands-Off Protection & Filtering

  • Usually leave OFF.

Filtering dampens oscillations on straights, but most players use other settings to achieve this. Usually not needed on F1 25.


🏎️ Maximum Wheel Speed

  • Recommended: 200%. The default is 50%. This is the worst Moza default. This restricts wheel rotation speed. And makes it very difficult to catch slides.

📉 Force Feedback Interpolation

  • Recommended: 1-4. Smooths rough FFB signals from the game.

Start with low values. Adjust only if game signals feel rough. Lower fps requires more interpolation filtering.


🌿 Natural Dampening & Inertia

  • Recommended: 0

Dampening is a consistent heaviness felt in the wheel. Inertia is a heaviness that lowers as the wheel turns faster. Both are not needed in F1 25.


⚙️ Wheel Spring Strength

  • Recommended: 0

Returns wheel to center when there is no FFB. Not needed in F1 25.


🎚️ Direct Input Tuning Effects

  • Most effects are OFF by default.

Only the game dampening dot will turn blue when F1 25 game is outputting that effect. Adjust game dampening if needed in game and leave the Moza value at 100%.


🏁 Speed Dependent Dampening

  • Recommended: 0

Controls damping strength based on car speed. Usually not needed on F1 25.


🌡️ Temperature Controls

  • Recommended: Radical

Monitors wheel surface temperature, not motor. Conservative: 50°C | Radical: 60°C


🎚️ Force Feedback Effect Equalizer

  • Recommended: 9–10

Controls intensity of Curbs, Graininess of road, ABS vibration, and Body/wheel effects. Only tweak high frequencies from 10 to 9 if you want less shaking on straights.


⚡ Base Force Feedback Curve

  • Recommended: Linear

Scales game FFB signal. Use Linear on F1 25.


Summary of all settings

MOZA software offers more control than Fanatec in areas like wheel speed, temperature monitoring, and dampening. Some naming conventions are confusing, but with proper adjustments, you can get a clean, realistic FFB.

Here’s the summary of the MOZA wheel settings that most top pro sim racers recommend for F1 25:

SettingRecommended Value
Maximum Steering Angle300–360°
Soft Limit StiffnessSoft
Soft Limit StrengthOFF
Game Force Feedback Intensity100%
Max Torque Output Limit100%
Force Feedback ReversalOff
Hands-Off Protection & FilteringOff
Maximum Wheel Speed200%
Force Feedback Interpolation1–4
Natural Dampening & Inertia0
Wheel Spring Strength0
Direct Input Tuning Effects100% (game dampening)
Speed Dependent Dampening0
Temperature ControlsRadical (60°C)
Force Feedback Effect Equalizer9–10
Base Force Feedback CurveLinear

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Frequently Asked Questions

Why should I set all effects to zero?

The effects that are available in the F1 25 wheel settings simulate vibrations when you drive over certain parts of the track, such as the kerbs. These are artificial feedback effects, and aren’t usually felt by a real-world Formula 1 driver. For this reason, and to avoid muddying the actual force feedback, most pro Esports sim racers lower these values to zero.

What Nm of peak torque is best for F1 25?

A real-world Formula 1 driver experiences around 10-15Nm of torque through their steering wheel. We recommend matching this, so if you have a more powerful racing wheel, lowering the force feedback to achieve this torque level.



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Article written by Carson

Esports Engineer & Content Writer for SimRacingSetups.com

Carson is an Esports setup engineer, specialising in Formula 1 setups for one of the fastest Esports teams, FVR. He is also an F1 content creator and writer for Sim Racing Setups.

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