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EA Sports F1 » F1 25 MOZA Wheel Settings Used By Esports Drivers
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Getting your MOZA Racing wheel dialed in for F1 25 isn’t rocket science, but it does require the right approach. The difference between mediocre settings and properly tuned force feedback is night and day—one feels disconnected and artificial, while the other puts you right in the cockpit of an F1 car.
I’ve spent time analyzing what the fastest sim racers are doing with their setups. The common thread? They all keep things simple. Their MOZA Racing wheel configurations focus on clarity over excessive force.
This guide walks through the essential force feedback settings for your MOZA Racing wheel in F1 25, covering both the in-game options and the MOZA Pit House software adjustments. I’ll explain what actually matters and which settings you can safely ignore.
Your MOZA Racing wheel’s job is to translate that information cleanly, not add layers of artificial enhancement on top. When you clip or over-amplify effects, you’re basically putting a filter between you and what’s actually happening on track.
Remember that F1 cars have power steering. These aren’t 1960s death traps with crazy heavy steering. The wheel shouldn’t require gym membership levels of force to turn. Modern F1 drivers aren’t fighting the wheel, they’re reading it.
Additionally, in real life racing, kerbs and off-track vibrations in a real F1 car mostly come through the chassis and your body, not the steering column. If your MOZA Racing wheel feels like a jackhammer over every kerb, something’s wrong with your settings.


In this guide, I’m going to look at MOZA wheel settings as a whole, rather than providing individual settings for each different MOZA wheel. However, you can use these settings with any of MOZA’s extensive wheel lineup. You may just need to adjust the overall strength settings as you move up the performance range from the R5 and R9, through to the R21 and R25 Ultra.
The following wheels will all work nicely with these recommended F1 25 settings.
| Racing Wheel | Price | Compatibility |
|---|---|---|
| MOZA R3 Bundle | $359 | Xbox, PC |
| MOZA R5 Bundle | $439 | PC Only |
| MOZA R9 | $349 | PC Only |
| MOZA R12 | $469 | PC Only |
| MOZA R21 Ultra | $699 | PC Only |
| MOZA R25 Ultra | $899 | PC Only |
| Effect Type | Value |
|---|---|
| On-Track Effects | 0 |
| Rumble Strip Effects | 0 |
| Off-Track Effects | 0 |
| Pit Stop Effects | 0 |
Those extra effects are unnecessary because your base force feedback strength already handles road texture and kerb feel just fine. Stacking more on top just clutters the information coming through your MOZA Racing wheel. The best Esports drivers have figured this out, they run all those artificial enhancements at zero across the board.
Set all of these in-game effects to zero.

The damper setting adds synthetic resistance to your MOZA Racing wheel. A handful of drivers like running it between 1-3 to give the wheel a bit more heft, but most fast drivers leave it completely off. Why? Because it keeps the feedback direct and unfiltered.
Here’s what matters: any damping you introduce is basically noise covering up the real force feedback data F1 25 is sending to your MOZA wheel. The more you add, the harder it becomes to read what’s actually happening with the car.
This one controls how your physical MOZA wheel rotation translates to the in-game steering angle.
Drop it below 360° and your inputs get amplified, turn your MOZA wheel 90 degrees in reality, and the game registers maybe 100 degrees. Some drivers prefer this because it makes the car react faster through corners without needing as much physical wheel rotation.
However, Moza Pit House is overriding this setting. Set your maximum steering angle within Moza.
This is where everything comes together.
Actual F1 steering systems generate somewhere between 10-15 Nm of torque. Your MOZA Racing wheel probably maxes out below that—and that’s perfectly fine. What you’re after is enough strength to feel precise detail without pushing your wheel past its limits.
When you crank the strength too high, you hit clipping, basically the game’s trying to send more force than your MOZA wheel can physically produce. When that happens, you lose information. The peaks get cut off, and suddenly you can’t tell the difference between important feedback cues anymore.
| Wheel Base | Recommended Strength |
|---|---|
| MOZA R3-R12 | 80–100% |
| MOZA R16-R25 Ultra | 50-70% |
Since F1 25 doesn’t give you a built-in clipping meter, here’s a workaround: fire up ACC, iRacing, or LMU, they all have clipping indicators. Dial in your MOZA Racing wheel strength in one of those sims until you find where clipping starts, then use that same ballpark strength back in F1 25. You can also tweak the in-game slider track-by-track to keep things consistent across different circuits.
--- Article continues below --- Shop Sim Racing DiscountsThe golden rule with your MOZA wheel: light and detailed beats heavy and dead every time. You should be able to drive with a relaxed grip and catch slides instinctively. If you’re wrestling the wheel, your settings are working against you.
Moza Pit House features about double the amount of settings as the Fanatec control panel, and this can be overwhelming at first. All of the settings below should be changed in Pit House.
In Moza software, this is called Maximum Steering Angle (similar to Fanatec’s Sensitivity). It controls the relationship between the physical wheel rotation and the in-game wheel rotation. For F1 25, lower the max angle if you want sharper steering.
Determines how hard the wheel resists when turning the wheel past the maximum steering angle set above. This is a personal preference: soft feels easier; hard lets you feel the full torque. Example: R3 wheel = 3.9 Nm
When ON → force feedback continues at the limit, even if minimal. This usually doesn’t impact normal gameplay unless you hit the end stop often.
Overall strength of game FFB. Keep at 100% for consistency. Instead lower the in game F1 25 setting.
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Tip: Don’t lower below 100% unless you have a super strong wheel 15-20 Nm.
Don’t touch unless for much older games where FFB is reversed.
Filtering dampens oscillations on straights, but most players use other settings to achieve this. Usually not needed on F1 25.
Start with low values. Adjust only if game signals feel rough. Lower fps requires more interpolation filtering.
Dampening is a consistent heaviness felt in the wheel. Inertia is a heaviness that lowers as the wheel turns faster. Both are not needed in F1 25.
Returns wheel to center when there is no FFB. Not needed in F1 25.
Only the game dampening dot will turn blue when F1 25 game is outputting that effect. Adjust game dampening if needed in game and leave the Moza value at 100%.
Controls damping strength based on car speed. Usually not needed on F1 25.
Monitors wheel surface temperature, not motor. Conservative: 50°C | Radical: 60°C
Controls intensity of Curbs, Graininess of road, ABS vibration, and Body/wheel effects. Only tweak high frequencies from 10 to 9 if you want less shaking on straights.
Scales game FFB signal. Use Linear on F1 25.
MOZA software offers more control than Fanatec in areas like wheel speed, temperature monitoring, and dampening. Some naming conventions are confusing, but with proper adjustments, you can get a clean, realistic FFB.
Here’s the summary of the MOZA wheel settings that most top pro sim racers recommend for F1 25:
| Setting | Recommended Value |
|---|---|
| Maximum Steering Angle | 300–360° |
| Soft Limit Stiffness | Soft |
| Soft Limit Strength | OFF |
| Game Force Feedback Intensity | 100% |
| Max Torque Output Limit | 100% |
| Force Feedback Reversal | Off |
| Hands-Off Protection & Filtering | Off |
| Maximum Wheel Speed | 200% |
| Force Feedback Interpolation | 1–4 |
| Natural Dampening & Inertia | 0 |
| Wheel Spring Strength | 0 |
| Direct Input Tuning Effects | 100% (game dampening) |
| Speed Dependent Dampening | 0 |
| Temperature Controls | Radical (60°C) |
| Force Feedback Effect Equalizer | 9–10 |
| Base Force Feedback Curve | Linear |
Our pro F1 25 car setups and strategies give you the tools to dominate your league race with the ideal setup and strategy at every track. Created by incredibly fast PSGL sim racers, our pro setups are among the fastest available.
The effects that are available in the F1 25 wheel settings simulate vibrations when you drive over certain parts of the track, such as the kerbs. These are artificial feedback effects, and aren’t usually felt by a real-world Formula 1 driver. For this reason, and to avoid muddying the actual force feedback, most pro Esports sim racers lower these values to zero.
A real-world Formula 1 driver experiences around 10-15Nm of torque through their steering wheel. We recommend matching this, so if you have a more powerful racing wheel, lowering the force feedback to achieve this torque level.
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Carson is an Esports setup engineer, specialising in Formula 1 setups for one of the fastest Esports teams, FVR. He is also an F1 content creator and writer for Sim Racing Setups.
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