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Assetto Corsa » ACC Spa-Francorchamps Track Guide & Car Setup
This Assetto Corsa Competizione track guide will run through each corner around the Circuit de Spa-Francorchamps. Learn the best racing line and corner speeds to achieve faster lap times.
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Spa-Francorchamps is easily one of the most recognised and loved circuits on most motorsport calendars, from Formula 1 to GT racing. In Assetto Corsa Competizione, Spa-Francorchamps is one of the more popular circuits, with many sim racers putting it in their top 2 or 3 favourite circuits.
It is a fast circuit with a combination of technical sections, high-speed corners and fast straights. All of these requirements can make it hard to master this incredibly long and demanding circuit truly.
Our tips in this Spa-Franchorchamps track guide for ACC will hopefully provide helpful information, which can, in turn, improve your lap time. For this track guide, I’ll use Track Titan to analyse the best racing line, recommended corner speeds, braking points and more.
You can get an extended free trial of Track Titan, and a 50% discount on memberships using our referral code SIMRACINGSETUP.
Overall, Spa-Francorchamps is a circuit that demands precision in steering and pedal inputs across various high-speed straights and technical corners to ensure optimal lap times in ACC with the Ferrari 296 GT3.
There are various corner styles and profiles around the Spa. The first corner, along with the Bus Stop chicane at the end of the lap, are both incredibly slow and should be taken in first gear.
Then, you have high-speed turns, such as Eau Rouge, Raidillon, and Pouhon, that will test your placement and precision. These corners are all about maintaining a high minimum speed while pushing the limitations of the track.
Throughout the rest of the lap, there are a lot of medium-speed corners that test your car’s stability and your ability to push the braking points. Many corners include late apexes and reward considered driving that focuses on maximising your corner exit speed.
The top time set around Spa-Francorchamps in a GT3 car in Assetto Corsa Competizione is 2:15.137. The fastest sim racers, who make up the top 5%, achieve an average lap time of around 2:16.885.
These are often sim racers who aim for outright wins when racing online in top-tier races, often using custom-made setups. If you’re new to sim racing, you should aim for a lap time of roughly 2:20.162.
Below is a complete run-through of the Spa circuit using the Ferrari 296 GT3 in Assetto Corsa Competizione. The racing lines and reference points below can be used with any car in ACC. If you are racing a GT2 or GT4 car, you must adjust the braking points, but you can still implement much of the racing line and tips.
Braking Point | Gear | Minimum speed |
---|---|---|
74 metres | 1 | 62 km/h |
Segment 1 presents a challenging right-hand corner that requires precise braking and careful throttle management. You should shift to first gear and aim for a minimum speed of approximately 61.7 km/h, suggesting this tight corner demands significant deceleration. The braking point is roughly 74.4 meters from the corner’s apex, which means sim racers must be firm and decisive on the brakes to scrub off speed effectively while ensuring they don’t compromise their entry into the turn.
A wide entry line is preferred to maximize the radius of the turn, allowing for a smoother arc through the corner. This approach should help maintain as much speed as possible without unsettling the car. As drivers hit the apex, they should begin to apply throttle gradually, being cautious not to induce wheel spin or understeer due to early acceleration.
This corner will test both car control and driver patience. It’s crucial not to rush the entry or exit, as both can lead to time loss. The key here is smoothness and precision in steering and pedal inputs to ensure an efficient exit and set-up for the following straight.
Braking Point | Gear | Minimum speed |
---|---|---|
N/A | 5 | 238 km/h |
The racing line through Eau Rouge and Raidillon is critical; it should be as straight as possible to minimize any speed scrubbing. With no braking point, you must focus on smooth throttle and steering inputs to ensure they carry maximum velocity onto the long straight that follows.
You’ll want to position your car far left on the entry to Eau Rouge and be ready to flick the car right as you drive over the crest of Raidillon. You can lift if your line isn’t quite right or you have colder tyres, but in optimal conditions, you should be able to take this sequence completely flat.
Keep your car left as you drive over the crest and trust that you won’t run wide on the corner exit. This sequence of corners, in particular, can take a few laps to get used to as the final slight left turn is completely blind. Precision here will pay dividends in lap time, especially over multiple laps, where consistency can make or break a race strategy.
Braking Point | Gear | Minimum speed |
---|---|---|
49 metres | 2 | 116 km/h |
Les Combes presents a challenging right-hand corner that requires precise braking and throttle control. The optimal braking point is approximately 50 meters before the turn-in point, where drivers should begin decelerating while preparing for the corner entry. At this corner, the lowest gear should be second, which leads to a tight radius requiring substantial deceleration to maintain control and traction.
The lowest speed recorded through this corner is around 116 km/h, indicating that although it’s a relatively slow turn compared to high-speed track sections, it still carries significant momentum. This requires a delicate balance between slowing down enough not to overshoot the corner while maintaining enough speed for an efficient exit.
The racing line depicted shows a smooth arc hugging the inside of the corner, which is critical for minimizing distance travelled and setting up an optimal exit trajectory. Sim racers should focus on hitting their braking markers accurately, smoothly turning in towards the apex, and then progressively applying throttle as they unwind the steering wheel into the left-hander that follows.
By managing your input carefully and not overdriving this chicane, you can maximize their performance through this technical section of the track. It’s important to remember that carrying too much speed into this corner can result in an understeer or an overshoot, compromising exit speed onto the subsequent corners.
On the exit of turn 7, ensure you’re using all available track width while keeping within track limits. This will help carry maximum speed into turn 8.
Braking Point | Gear | Minimum speed |
---|---|---|
11 metres | 2 | 80 km/h |
Turn 8 presents a right-hand corner that requires careful management of both braking and turning to maintain an optimal racing line. With the lowest gear being second and the minimum speed around 80 km/h, it’s clear that this is a medium-speed corner that demands precision.
The braking point for this corner is approximately 11 meters before the initial turn-in point, where you’ll want to be trail braking as you approach the apex. This allows you to carry more speed into the approach and focus on a smooth transition from braking to turning to maintain momentum.
The ideal racing line hugs the inside of the corner tightly, maximizing the radius of the turn to carry as much speed as possible. The line then gradually opens towards the exit, allowing for early throttle application and a strong exit onto the following short straight.
Sim racers should aim to brake firmly but not excessively at the indicated braking point, smoothly downshifting into second gear while preparing to turn in. As they hit the apex, drivers should be looking to get back on power progressively, unwinding the steering wheel and using all available track width on the exit without running too wide or compromising their line for any subsequent corners.
This corner rewards smooth inputs and a well-judged balance between deceleration and acceleration. Practice will be key in finding the sweet spot for braking, turn-in timing, and throttle application to maximize speed through this segment.
Braking Point | Gear | Minimum speed |
---|---|---|
15 meters | 2 | 139 km/h |
Turn 9, the corner with no name presents a challenging left-hand corner that requires precision and control. The lowest gear here is second, as this is a moderate-speed corner, with the lowest speed recorded at approximately 138.67 km/h. This suggests that while the corner is not taken at high speeds, maintaining momentum is crucial for a good exit and to carry speed onto the following straight ahead of Pouhon.
You should approach the corner aggressively, braking as late as possible to minimize time lost decelerating. The racing line shows a wide entry into the corner, hugging the apex tightly and allowing for a smooth and wide exit. This line maximizes the radius of the turn, helping to maintain higher speeds.
Sim racers should focus on hitting their braking markers accurately, smoothly downshifting into second gear and turning in decisively to clip the apex before smoothly applying throttle to exit the corner without inducing too much understeer or oversteer.
Turn 9 requires drivers to balance late braking with precise steering input and throttle management to regain power quickly while maintaining control of their vehicle through this pivotal left-hander.
Braking Point | Gear | Minimum speed |
---|---|---|
5 metres | 3 | 166 km/h |
Pouhon is a double-apex left-hander that presents a challenge where precision is key. You’ll want to aim for third gear on the entry to the first apex with a couple of quick downshifts. The lowest speed recorded is 166 km/h, which is relatively high and allows you to take the corner with considerable momentum.
The braking point data shows a very short stab on the brakes just before you start applying turning input. The brakes should be applied late and possibly quite sharply to scrub off speed effectively while entering the turn.
The ideal racing line hugs the inside of the track closely through the first part of the turn, allowing for a shorter path and enabling drivers to maintain higher speeds through the apex. Sim racers must focus on hitting the first apex accurately to carry speed through the corner before drifting out wide mid-corner. Then pull the car back across to the left of the track for the second apex whilst accelerating hard.
In summary, turns 10 and 11 require drivers to approach at high speed, execute a late but controlled braking manoeuvre, and maintain a tight line around the inside kerb for maximum efficiency. Precision in braking and steering inputs will be essential for optimizing performance through this track segment.
Braking Point | Gear | Minimum speed |
---|---|---|
20 metres | 2 | 120 km/h |
Turns 12 and 13 present a right-hand chicane with a minimum speed of approximately 120 km/h, requiring the driver to downshift to second gear. The braking point for this corner is relatively short, at just over 20 meters from the turn-in point, indicating that the approach speed must be high but manageable enough to maintain control through the corner.
The optimal racing line is tight against the inside kerb on the first part of the chicane, showing that a late apex is beneficial for carrying speed into the left-hander of turn 13. Drivers should aim to brake firmly and smoothly at the indicated braking point, trail-braking into the corner to keep the car balanced and maximize grip.
As they approach turn-in, drivers should ease off the brakes and begin steering into the corner while simultaneously looking for that late apex. Getting on the throttle as early as possible is crucial without inducing understeer or wheelspin. A smooth exit out of turn 12 will allow you to carry momentum into the left-hander and onto the following short straight.
Braking Point | Gear | Minimum speed |
---|---|---|
15 meters | 2 | 116 km/h |
Turn 14 presents a right-hand corner that requires precise car control to maintain speed and ensure a good exit. The lowest gear engaged here is second, indicating a medium-speed corner where maintaining momentum is key. The lowest speed recorded is approximately 116.5 km/h, showing that the corner is not particularly tight but still demands attention to the racing line for optimal performance.
The racing line depicted in the image shows a smooth arc hugging the inside of the track, which will help maintain higher speeds through the corner and set up for a strong exit into turn 15, which is full throttle. You can run wide out over the large kerb on the left-hand side of the track as you exit, but not too far; otherwise, your lap will be penalised.
Braking Point | Gear | Minimum speed |
---|---|---|
N/A | 3 | 171 km/h |
Turn 15 presents a high-speed straight section of the track, allowing sim racers to maximize their vehicle’s speed without the need for braking. You should aim for third gear, with a minimum speed of approximately 171 km/h. Try to maintain this speed through the corner and onto the following straight.
Since no braking point is mentioned, drivers must focus on positioning their car optimally on the track to prepare for the next cornering challenge. The racing line in the image shows a smooth trajectory along the straight, which should be followed to minimize steering input and drag—both of which can reduce top speed.
Try to maximise your exit speed out of turn 15 as the following straight or kink is the longest around Spa-Francorchamps and sets up the heavy braking zone into the bus stop chicane. This is one of the best overtaking spots around Spa.
Braking Point | Gear | Minimum speed |
---|---|---|
N/A | 6 | 255 km/h |
Blanchimont is a high-speed straight section where drivers can fully utilize the power of their car. This corner should be taken flat out in sixth gear, and this segment is about maintaining momentum and maximizing top speed.
The racing line shown in the image suggests a straight trajectory with minimal steering input required. Sim racers should ensure they have a good exit from the preceding corner to carry as much speed as possible into the Bus Stop chicane.
Braking Point | Gear | Minimum speed |
---|---|---|
100 meters | 1 | 65 km/h |
Turns 18 and 19 are a sequence of challenging corners that require precise braking and throttle control. You should shift all the way down to first gear with a minimum speed of approximately 65 km/h.
You will start this sequence in the middle of the track on the approach. As the entry to the corner kinks right, aim for the outside left of the first corner whilst braking in a straight line. Look for the 100-meter board before applying the brakes hard.
The kerbs are relatively flat through this chicane, letting you ride over them quite aggressively. However, ensure you don’t hit the inside sausage kerbs, as these will throw your car completely off the racing line and off balance.
Sim racers should focus on modulating their brakes smoothly to avoid unsettling the car and aim for a late apex to facilitate better drive out of this slow corner. Patience on throttle application is key; too much power too early can lead to understeer or oversteer due to low traction at such low speeds in first gear.
This track guide was created using the Track Titan platform. This is one of the best sim racing analysis and coaching platforms where you can analyse each of your laps individually. You can see which corners you are fast on and which you can improve on.
Track Titan allows you to compare your lap time against laps of other sim racers, including professional esports drivers. This insight can allow you to see where you can find additional lap time and speed.
You can sign up to Track Titan for free to sample the platform. Premium subscription plans are available that give you more access to key information and the ability to view and compare more individual laps each month.
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Rich is the founder, F1 car setup creator and content writer for SimRacingSetups. With over a decade of experience as a graphic designer, marketing director, competitive sim racer and avid motorsport fan, Rich founded SimRacingSetup.com to share his passion and knowledge of sim racing and Formula 1 with other sim racers. Regularly writes for sim racing website SimRaceReviews.com
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